Ham Sandwich...
Here's a little snippet from a review of ‘Carve’:“Where the sound design ultimately falls flat is, once again, in terms of the game's characters, who will occasionally throw you a bit of cheesy, ham-fisted dialogue when you're racing. (Thankfully, the only character who ever talks to you is your teammate.) Furthermore, each character only has a few, meaningless lines. However, the repetition of dialogue occurs surprisingly often, so you'll end up hearing the same lines at least three or four times per race, if not more. Maybe if the voice acting weren't terrible, this might be less of an issue--but this is not the case.”
Well – you can’t win em’ all. I have to say, I was playing a demo of the game the other day and I did get the same line thrown at me 4 times in a row. And I’m like thinking – why did I write four variations of EVERYTHING for that game.
Nevermind.
In other crimes against games design I have to take issue with ‘007: Everything Or Nothing’ and (sad to say) ‘I-Ninja’.
The 007 game is driving me crazy. I think I’ll be taking it back to the store tomorrow. Now that is one ‘ham-fisted’ game. The targeting on the walk around mode is appalling. I seem to keep dieing because I’m standing too close to an enemy and simply can’t lock on. The driving sections are equally frustration. The paths seem designed to send you scraping again every wall – and that bit where you’re meant to ‘get under the train’, fucking awful. Basically if you don’t catch the train up in time – you fall off a cliff – game over. Sick.
I-Ninja on the otherhand I was really enjoying, until that robot-boxing bit.
1: It’s boring. 2: It’s too hard. 3: It gets even harder when the defence system 'fails'.
I’ve tried a whole bunch of times to get past it but to no avail. Took it back to Blockbuster feeling mighty peeved. Shame – cos I know the rest of the game is probably great, and the guys who made it are great. They should have knocked that boss on the head though.
Nic.

0 Comments:
Post a Comment
<< Home